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Instructional Design Technology

An instructional designer Technology uses this systematic method (based on instructional theories and

models) to design and develop content, experiences, and other solutions to support the acquisition of

new knowledge or skills. Instructional designers should also begin by making a needs assessment to

determine the needs of the learning event, including: what the student should know and be able to do as

a result of the training or learning solution, and what students already know and can do. Instructional

designers are responsible for creating the course design and developing all instructional materials,

including presentation materials, participant guides, handouts, and assignment aids or other materials.

Instructional designers are also often responsible for evaluating training, including evaluating what was

learned and whether the learning solution led to measurable behavior change. Instructional design and

technology are the science and art of designing innovative, effective and engaging business and training

programs in business, K-12 and higher education.

Instructional Technology

Instructional technology refers to the theory and practice of design, development, use, management, and

evaluation of processes and resources for learning. It is used to improve education systems in because

organizational settings, school systems and universities by applying research and best practices in

education technology. We believe that educational technology is much more than software and hardware

development. Instructional technologies also include the instructional design process, which includes

analysis, design, development, evaluation, and implementation of instructional systems and other

learning environments. Related fields of study also include educational psychology, organizational

development, communication, messaging design, multimedia development, remote electronic education,

management and consulting, technical writing, design of information systems, to name a few. Because

Instruction technology is the branch of education that deals with the scientific study of instructional

design and development. The primary purpose of instructional designers is to create engaging and

effective learning experiences. Instructional technology is a systematic way of designing, implementing,

and evaluating the overall learning and teaching process with respect to specific goals.

Management And Evaluation Technology

Technology management or technology management (MOT) can also be seen from many different

perspectives, as the word technology itself is subject to different interpretations. However, the author of

this editorial asks questions from different experiences associated with different environments and

backgrounds. This editorial is expected to present the many facets of technology management. The two

words management and technology not only carry the burden of many different meanings, but also

present further sophistication due to anthropological diversity. For many, MOT means managing

technology and technology. For others, MOT indicates knowledge and information management, also

research and development management, because production and operations management, engineering

and scientific activity management, or functional activity management without worrying about the total

number of activities covering business concepts up to the commercialization process. Because According

to Gaynor (1996), these interconnected activities must be integrated into a technological system. MOT

does not just mean controlling the system.

Mobile Learning Apps Technology

The increasing availability of low-cost mobile and wireless devices and associated infrastructure heralds

both opportunities and challenges for educational institutions and their teachers and learners. Mobile

telephones are inexpensive, accessible, and well positioned for the delivery because of student support

interventions. Low cost mobile technologies can be used to maintain and enhance contact with students

and teachers, and, by logic and improve retention. Students reasons for withdrawal from a course can be

due to: distance from the study centers; insufficient academic support; but insufficient information on

counselling and laboratory sessions; and other associated information.  As mobile phones become more

ubiquitous, they are arguably well positioned to play a more central and but effective role in providing

students with much needed information i.e., schedule of counselling and/ or laboratory sessions; and

other relevant information related to their studies. Most learning pedagogies from constructive learning

and because conversation theories can be adapted for a mobile learning environment.

Teaching Technology

Learning to code through simulation also involves unique educational settings and human factors.

However, research in this field has primarily focused on the effectiveness of the simulation tool, while

comparative studies between the associated teaching and learning procedures are lacking. To bridge the

gap, this study facilitates an evidence-based discussion of learning and teaching and because their

relationship in simulation-based programming education. Research areas include virtual and physical

environments with simulation sessions, relevant learning activities and barriers, as well as roles for

students and faculty members in the process. The study followed a qualitative method also using focus

groups and semi structured interviews. Thirty-seven students and four professors from a computer

science course at a British university shared experiences and insights because in simulation-based

programming sessions. Data were analyzed thematically and also by cross-evaluation. The results have

provided new insights into various activating and  challenging but aspects of simulation-based

programming education. On the one hand, visualization, coherence between learning procedures and

student participation emerged as

empowering factors.

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